I realise that this webpage is rather large,very detailed, and perhaps confusing to navigate... if enough people tell me what problems they find, I may improve it.
You want a snare sound with chorus, reverb, amp simulator, ring modulator and compressor?.( Huh?)
No problem!
Resample the sound with the chorus, reverb, and simulator...then resample again
with the ring mod. + compressor.
Five fx....but you don't need any of the Motif's fx "units" to play it back.
Or you run out of polyphony in a Song/Pattern?...just resample the part that's causing the problem.
How ever many polyphony slots are used originally...only two are needed once it's resampled.
(just one if you sample in mono).
There are many other uses for resampling...too many to describe here.
Flexibility.
Once you've resampled something, it's fairly "fixed".
If you resample a piano solo or a sequenced drum loop, you can't go back and alter the "feel"
by using Motif's "Grid Groove" function, or quantising, for example.
If you decide that the compressor on the resampled drums was a poor idea....too bad!.
You'll have to resample again.
Hopefully....you'll find out below.
The best way to describe the process of resampling on the Motif is probably to run through an example
where you'll resample a section of one track of a song...you can then adapt the example to your own work.
Use one of the demo songs that come inside Motif (you'll find out how to load them later ).
You only need the stock 4MB memory to work the example
This is just my way of working....find out as many different ways as possible, and use what you're comfortable with.
You need to be familiar with Motif's File Loading/Saving pages,
know how to mute tracks in a Song (manual p.179-181), read about Mixing Mode on p. 205-214
and Sampling on pages 58-62 and 234-248.
Also, don't expect absolutely every button press to be covered here.....(although most of them are!)
On paper...it might seem a long, complicated process, but it really isn't.It looks worse than it is, because I've
tried to explain a lot of other things on the way.
Be patient, you'll get perfect results. You might learn more about Mix settings and event editing too.
First, a summary of each stage,then the step by step details....
Only steps 3 to 8 are needed for your own work, 1, 2 and 9 are just for loading the demo songs etc.
Assume that you've genuinely run out of polyphony, and have concluded that the solo in track 5
is the problem.....
(But bear this in mind when you resample your own work.)
Further assume that you've decided that the Voice in question is completely essential
to your sound, so can't be substituted.
Resampling the track will use a maximum of two "slots" of polyphony.(one if you resample in mono )
A much more likely reason for resampling would be that you want to use the insert fx on another track.
When you resample....the insert fx can be sampled too....so insert fx are available for another
track afterwards.
(You can select which track uses insert fx in
The setting is "Voice EFPart=")
To avoid sampling long silences,it can be useful to identify one or more groups of measures to resample. call that a "measure range"...(I can't think of anything else). Here's one way....
The cursor up/down buttons and the sequencer control buttons will move through the list of events.
You can see how many non-note events there are, and how difficult it can
be to see where the midi notes finish.
It's time for the Event View Filter....
Now you can see only the note data. Notice that "view" is now showing at the top of the page.
This shows that the View Filter is On, so some event types will not be visible.
It's now fairly easy to see that Note events
The duration or "gate time" of the last note is 7 beats,217 ticks (nearly two measures
in 4/4),so the last note will sound until measure 27.The preceding notes have much shorter gate times
so will finish well before that.
So for this example....resample measures 17-27 .
If you resample a track with reverb or delay...or a voice that sounds after the key is released...allow for the decay time when choosing the end measure
This step is only necessary if you use "sample+note" in the next step.
Back to the plot: You're sampling without System effects....so
Also with flat EQ....
Press Song, to return to Song Play Mode.(The mutes in mixing mode are separate,click
here for more.)
Mute tracks 1 - 4. (the others are empty)...and no, soloing track 5 won't work.
Then move the sequencer to measure 17 (to save waiting time when sampling).
This is a good time to mention the sequencer locators, which are admirably explained on page 180 of the manual.
Also Song Scenes(p.181) are very useful for recalling mutes with one button press.
But...
Sadly, there's no display to show what measure the sequencer has reached.....
(You could count the flashes of the green led above the sequencer Play button...hmmmm)
But fear not!, recording will stop automatically (at measure 28).
Leave the "ratio" setting at 100%
Now consider naming the waveform you just created.Why?
Then unmute all the tracks....You do know how to use mutes?....you did earlier on!
But...track 6 (the resampled sound) has only one note event (at measure 17), so if you mute the track while it's sounding...it won't re-trigger the sound when you unmute it...the sequencer will need to be rewound to measure 17.
About now is the time to re-read about sequencer locators and Song scenes (p.180-181), it makes auditioning much easier. But...
On your own work, if you need a higher level than the track Volume allows, adjust the velocity of the note created in the "samplevoice" track. (track 6 in this case). Look here for another way to increase velocity.
It should sound just right.
Actually (if you do find this)...it's usually the sequence that's playing at a different pitch
because of being stopped/rewound while pitchbend is not at zero. To "fix" it, play the sequencer past
the end of measure 29 before stopping/rewinding, or wiggle the pitchbend wheel up and down,
with track 5 selected before pressing play.
See here for more.
Once you're happy that you no longer need the midi data :
you might need the track you resampled
for another part.
If so, clear it with the Clear Track Job (manual p.202),saving the midi data somewhere first
(flexibility again).
If you don't need to use the track for another part, you'd just mute it, then store the mix.That way you keep the data with the Song, but it won't play or use polyphony.
That's all...to get back your original settings.....
Load the ALL file you created back in step 1.
You can resample one or all of your own sequencer tracks...just adjust the track number(s) to adapt the example to your own work.
Flexibility again......
If you later change the reverb or chorus type, or levels... the resampled part might sound
out of place because the fx were sampled with it.
This way, you still have the ability to change the system fx type and levels for the part.
Remember that if a track has it's dry level set very low or at zero
To retain fx flexibility, set dry level to 127 for resampling.
Mix eq cannot be bypassed....if the eq was not reset for resampling....the sample would be eq'd
twice.
Once when you resample....and again when you play it back.
Useful tips:
If you wanted to clear a track in your own work, do the following...
When you resample your own work,
you may notice the clipping indicators (little x's at the end of the level meter) come on.
If they do...RecGain is probably too high. (If they come on only very,very briefly....that's sometimes OK.)
Actually it's possible to play the Song in "standby" mode, and adjust the RecGain
according to the level display before sampling....or you could return to Song,Mixing
and tweak the track output level there....
But to make the sequencer play in "standby"....
TriggerMode has to be set to "manual" or "level"....then reset to "meas" when RecGain is set correctly.
You can also "audition" the sampling rates in the same way...what you hear will be the resampled output
Either use another (empty) Keybank,and delete the original later...or delete the original Keybank first using
Sampling-Job-Keybank(F1)Delete(02).
Also remember that if you record samples as "sample+note"...Motif will put a note event on the track each time you record....so if you make a mistake, and want to delete the samples as suggested... the note events will still be there, and need to be edited out.
If you want to delete all the samples assigned to a track, and the note events... try the Clear Track job (manual page 202-203).
If you (re)sample+note several sections of the same sequence,it's often better not to normalize
the samples.
Normalizing increases the level of each sample to maximum (they'll all be at the same volume),
so you might have to manually edit the velocity of each note produced, to restore the volume balance
between samples.
Well no...VelSensOfst Mix-edit-track-Voice(F1)-Other(SF5) lets you adjust the effective velocity of all notes in a track. And you can do it while the sequencer plays.
Pages 210 and 171 of the manual explain.
If you encounter this problem in your own work, my suggestion is to place a "reset all controllers" event
at the start of any track that uses controllers.
This is done by inserting an event for controller no.121.
(use event edit to look at some of the tracks
in Mondomotif).
Pitchbend and aftertouch can be dealt with separately,by inserting an event for each, with a value of zero.
Then set SongEventChase in Utility,seq,other to "PC+PB+Ctrl".
Now...if you play a sequence from say, measure 17, Motif will look through the event list for every track
to find out what values the PC,PB and controllers would have reached, had the sequence been
played from the start...and set each track's parameters to those values. It does this before playing
the sequence, so everything sounds just as it should at that measure.
Clever stuff...although if your tracks have a lot of PB and controllers, you might get a delay between pressing play,
and the sequence starting to play. But you can turn off SongEventChase at any time.